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Design & UX/UI

Human-Centred Design

Design Thinking is a way of tackling problems that starts from people rather than from the solution. It sounds obvious, yet most projects are born the other way round: the idea first, then the search for someone who needs it.

The course is built as a workshop. Groups work on a real problem and go through every phase, from observation to definition, from ideation to prototype, through to testing with actual people. By the end of the 16 hours each group has a tested prototype and a list of what did not work, which is the most valuable part.

It works particularly well as a cross-departmental corporate programme, with people from different functions in the same group: it is often the first time marketing, production and sales look at the same problem with the same method.

Indicative duration
16 hours
Level
Beginner
Prerequisites
None. The course works best with groups that are mixed by role and background.

Who it is for

  • Corporate teams that need to innovate products or services
  • Cross-functional working groups
  • Anyone coordinating projects who needs a method for group decisions
  • Schools and training institutes

What you will be able to do

  • Observe and gather insight without starting from your own assumptions
  • Reframe a problem before attempting to solve it
  • Run ideation sessions that produce genuine options
  • Build rapid prototypes with whatever is at hand
  • Test with users and iterate on what emerges
  • Map a customer journey and identify the critical points

Programme

  1. 01

    Empathy, observation and problem definition

    Field observation and interview techniques, and the hardest step: reframing the problem so that it is worth solving.

  2. 02

    Ideation and structured brainstorming

    How to get a group generating options without the loudest voice winning. Crazy 8s, How Might We, selection by criteria.

  3. 03

    Rapid prototyping (paper, digital, MVP)

    The minimum fidelity needed to learn something. Paper and scissors are often enough, and save weeks.

  4. 04

    Testing with real users and iteration

    Put the prototype in someone's hands, stay quiet and watch. Then decide what to change and go round again.

  5. 05

    Customer journey and service design

    Mapping the whole experience, including the moments away from the screen, and finding where people drop out.

  6. 06

    Jobs to be done and value proposition

    Understanding what job people "hire" a product for, and building a value proposition that answers it.

Tailored programmes

No course is a fixed package. Duration, angle and depth are agreed around the objectives of the people taking part, and topics from different courses can be combined into a single programme. I work with corporate groups and with one person alone: tell me what you need and we will build the programme.

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Frequently asked questions

Is it a theory course?

No, it is a workshop. Groups work on a real problem for almost the entire duration.

Does it work online?

In blended form yes, but the ideation and prototyping phases give far more in person. That is why the course is offered on site or blended.

How many people are needed?

Between 6 and 16. Below 6 the groups are too small for real debate, above 16 facilitation quality suffers.

Can we work on one of our own problems?

That is the recommended format: the method is learned better on something that genuinely matters, and the output stays with the company.

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